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101. Sticky:Monthly Economic Report - March 2017 - in EVE Information Portal [original thread]
Quote: On paper, it would also be pretty cool to be the first video game to implement financial instruments into a living virtual economy. An obvious next step would be to allow players to bundle bonds of default-prone players together into sub...
- by Rivr Luzade - at 2017.04.21 19:25:39
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102. Little things / Small QoL suggestions - in Player Features and Ideas Discussion [original thread]
Suggestion: Completing a WTB contract should not require splitting item stacks into amounts listed in contracts, it should happen automatically. Keywords: Contracts, UI, item stack splitting Note: --- I just had to fill a WTB contract over 30k of ...
- by Rivr Luzade - at 2017.04.20 14:00:10
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103. Little things / Small QoL suggestions - in Player Features and Ideas Discussion [original thread]
Suggestion: Stop the Fleet Warp command of an FC stopping the Jump Gate command from the player. Keywords: Warping, navigation, fleets Notes: This command cancels other commands given prior to this. --- If an individual player uses the Warp and Ju...
- by Rivr Luzade - at 2017.04.20 09:15:09
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104. Little things / Small QoL suggestions - in Player Features and Ideas Discussion [original thread]
Suggestion: Sort related systems in the Constellation info window alphabetically. Keywords: UI, info windows Notes: Systems are sorted randomly in the related systems tab which is counterintuitive and makes using the tab/window unnecessarily tedio...
- by Rivr Luzade - at 2017.04.20 08:57:38
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105. Little things / Small QoL suggestions - in Player Features and Ideas Discussion [original thread]
Suggestion: Sort production components in Blueprints alphabetically and not randomly. Keywords: UI, industry, blueprints, sorting Note: -- --- Components to produce citadels are sorted randomly whereas you can and most people have sorted the bluep...
- by Rivr Luzade - at 2017.04.20 08:48:39
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106. Little things / Small QoL suggestions - in Player Features and Ideas Discussion [original thread]
Suggestion: Right click option "Show Transactions" in the orders tab Keyword: UI, market, wallet, transactions Note: Make it easier to find transactions of a particular thing. --- Right now, in order to view transactions for a particular item, you...
- by Rivr Luzade - at 2017.04.20 06:50:49
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107. Little things / Small QoL suggestions - in Player Features and Ideas Discussion [original thread]
Related to #57: Suggestion: Add expandable/collapsible category headers to the Stations/Structures tab in the system info window. Keywords: UI, windows, info windows, structures Note: Make structure display in System Info windows easier to compre...
- by Rivr Luzade - at 2017.04.20 06:42:58
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108. Little things / Small QoL suggestions - in Player Features and Ideas Discussion [original thread]
Suggestion: Move citadels and all future structures out of the Orbital Bodies tab into the Stations tab in the system info window. Keywords: UI, windows, info windows, structures Note: And rename the tab to Structures
- by Rivr Luzade - at 2017.04.20 06:38:31
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109. Modify tooltips for People & Places - in Player Features and Ideas Discussion [original thread]
That's a good idea. In the wallet window's journal tab, the tooltip already displays the reason for the transaction if it's a player donation.
- by Rivr Luzade - at 2017.04.19 06:49:20
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110. Planetary Interaction as a Mini-game & App - in Player Features and Ideas Discussion [original thread]
Yankee AirPirate wrote: Item: P.I. in its current form is lucrative, but very painful and boring. And you want to turn it into Farmville, one of the most toxic and destructive games in the history or games, that has ruined at least 2 generati...
- by Rivr Luzade - at 2017.04.18 14:15:33
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111. Use Randomization and Contract Slots to Make the Bounty System FUN - in Player Features and Ideas Discussion [original thread]
Dimitrios Bekas wrote: STOP, PLEASE STOP coming up with insane and non-existing Situations that one Guy/Group could do. You don-Št know what will happen...but for sure, CCP will not implement a system that would make your Scenario become realit...
- by Rivr Luzade - at 2017.04.12 20:00:08
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112. Change local to region - in Player Features and Ideas Discussion [original thread]
Why ask? A system is a system, the lowest degree of separation in the cluster without creating ridiculous fragmentation. Furthermore, each system has people in them who are only in this system and not some other place, which means they can expect ...
- by Rivr Luzade - at 2017.04.12 17:08:04
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113. Use Randomization and Contract Slots to Make the Bounty System FUN - in Player Features and Ideas Discussion [original thread]
Max Deveron wrote: Rivr Luzade wrote: Max Deveron wrote: wait what goal? The goal to hunt everything without commitment (wars) or serious consequences (ganking)? Are you kidding yourself? .....purpose of minimum bountying as many rando...
- by Rivr Luzade - at 2017.04.12 06:08:13
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114. [119.4] More improvements from Team Five 0 - in Test Server Feedback [original thread]
CCP Lebowski wrote: Rivr Luzade wrote: Can you please also move the "refueling indicator" out of the fighter hangar window into the second text row below fighter icons? There is no visual indication about the refueling status in the UI outsi...
- by Rivr Luzade - at 2017.04.11 18:18:32
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115. Use Randomization and Contract Slots to Make the Bounty System FUN - in Player Features and Ideas Discussion [original thread]
Max Deveron wrote: wait what goal? The goal to hunt everything without commitment (wars) or serious consequences (ganking)? Are you kidding yourself?
- by Rivr Luzade - at 2017.04.11 17:59:11
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116. Use Randomization and Contract Slots to Make the Bounty System FUN - in Player Features and Ideas Discussion [original thread]
Max Deveron wrote: Uhm, that is what ganking does now, because seriously if you dont think CODE. didnt have mining fleets somewhere to churn out free catalysts when they started then i think you dont know what game your playing. ... But you are...
- by Rivr Luzade - at 2017.04.11 09:54:40
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117. Use Randomization and Contract Slots to Make the Bounty System FUN - in Player Features and Ideas Discussion [original thread]
Max Deveron wrote: Rivr Luzade wrote: Why should someone be allowed to legally kill me ingame in high sec because I was a **** on the forum? That's a fundamentally broken system... Why should someone be legally able to wardec you because ...
- by Rivr Luzade - at 2017.04.11 08:30:38
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118. Use Randomization and Contract Slots to Make the Bounty System FUN - in Player Features and Ideas Discussion [original thread]
Why should someone be allowed to legally kill me ingame in high sec because I was a **** on the forum? That's a fundamentally broken system...
- by Rivr Luzade - at 2017.04.11 08:11:44
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119. [119.4] More improvements from Team Five 0 - in Test Server Feedback [original thread]
With regards to fighters: Can you please also move the "refueling indicator" out of the fighter hangar window into the second text row below fighter icons? There is no visual indication about the refueling status in the UI outside the fighter hang...
- by Rivr Luzade - at 2017.04.11 07:53:26
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120. Use Randomization and Contract Slots to Make the Bounty System FUN - in Player Features and Ideas Discussion [original thread]
In essence, everyone wants a system where people can get a killright added to their heads even if they have not done anything to legally (in terms of game mechanics) deserve this kill right? I can get a killright on my freighter for a bit of ISK w...
- by Rivr Luzade - at 2017.04.11 07:48:38
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